youngwoocho02

Token-saving Unity asset scanner for AI agent workflows

14
0
100% credibility
Found May 11, 2026 at 14 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
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AI Summary

A tool that scans Unity projects to provide compact summaries of assets, readable views of file structures, searches for objects and components, and locates references without opening the Unity Editor.

How It Works

1
🕵️ Discover the tool

You're building a game in Unity and need a quick way to peek at your assets without opening the full editor every time.

2
📥 Get it set up

Run a simple download command on your computer, and it's ready to use right away.

3
đź“‚ Point to your project

Tell the tool the folder where your Unity project lives, like Assets.

4
🌳 See your assets organized

Get a clean, grouped list of folders, files, and types – no clutter from extras like hidden pairs.

5
🔍 Dive deeper or search

Peek inside a specific file to see its object tree and parts, or hunt for names, pieces, or links across everything.

🎉 Navigate like a pro

You now effortlessly explore, find, and understand your project's pieces, saving tons of time and hassle.

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AI-Generated Review

What is unity-scanner?

unity-scanner is a Go CLI tool that scans Unity projects and spits out compact summaries of assets, hierarchies, and references—perfect for token-saving in AI agent workflows like feeding Claude code without wasting tokens on verbose YAML dumps. Run `unity-scanner list` for grouped asset overviews, `read` for prefab/scene trees with component sets, `search` for names/components/GUIDs, or `refs` to trace dependencies. It folds repeats, resolves GUIDs to paths, and cuts output by up to 99%, turning raw Unity scanner noise into structured intel.

Why is it gaining traction?

Unlike raw `find` or `grep`, it delivers Unity-aware compression—grouping numbered prefabs like Enemy_01..03, hiding .meta files, and parallelizing broad searches—slashing claude token saving github costs from thousands to hundreds of tokens per query. The hook? Plug it into agent workflows for quick asset scans without opening Unity Editor, with auto-updates and aliases like `ls`/`cat`/`find` for instant familiarity.

Who should use this?

Unity devs scripting AI analysis of large projects, like scanning for specific components in prefabs or tracking GUID refs across assets. Ideal for agent builders automating unity package scanner tasks, or solo devs debugging thermal scanner effects/shaders without full Editor loads.

Verdict

Grab it if token-saving github fits your unity scanner workflows—docs shine with examples, tests cover edge cases—but with 14 stars and 1.0% credibility, treat as early alpha for production. Solid for prototypes, watch for maturity.

(198 words)

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