vibe-stack

vibe-stack / trident

Public

instead of a hammer, use a trident on the web

45
7
100% credibility
Found Mar 20, 2026 at 45 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
TypeScript
AI Summary

Trident is a browser-based 3D level editor for quickly building game maps with brushes, props, lighting, materials, and optional AI-generated assets.

How It Works

1
🌐 Open the editor

Visit the webpage and launch the 3D level builder right in your browser.

2
🧱 Draw your space

Click and drag to create walls, floors, stairs, and rooms using simple shapes.

3
💡 Add lights and props

Place lamps, crates, characters, and other objects to bring your scene to life.

4
Generate assets with AI

Describe what you need and let the smart helper create custom textures or 3D models instantly.

5
🎨 Polish materials

Mix colors, adjust shine, and tweak surfaces to make everything look just right.

🚀 Export your level

Save your creation or send it directly to a game to play and share with friends.

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Star Growth

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AI-Generated Review

What is trident?

Trident is a browser-based level editor for rapid 3D scene blockouts, delivering Source-style tools like brushes, mesh editing, entity placement, and lighting directly in your web browser—think Hammer but lighter and web-native. Built in TypeScript with Bun, React, and Three.js, it handles imports/exports to glTF, custom .whmap files, and runtime bundles loadable in vanilla games. Add AI-generated textures or models via Fal.ai, preview physics, and sync scenes live to local dev servers.

Why is it gaining traction?

It skips bloated desktop apps for instant browser demos (try the GitHub Pages build) and Bun-powered local runs with AI asset gen, making iteration hammer-instead-of-a-scalpel fast. Live push to game servers beats manual exports, while the copilot sidebar lets AI handle repetitive builds like "add stairs room" via natural prompts. Devs dig the no-setup vibe over github-trident-dupe alternatives or heavy tools like github-trident-operator.

Who should use this?

Web game prototypers blocking out Three.js levels, indie devs needing quick playtest sync instead of Jira workflows, or Three.js scripters authoring materials/entities without switching apps. Perfect for trident-660 style rapid vibes over hammer-instead-of-drill setups.

Verdict

Grab it for fast web 3D blockouts—the GH Pages demo sells it—but at 45 stars and 1.0% credibility, it's early; expect rough edges in AI sync or exports. Solid Bun setup and docs make it worth a spin if you're tired of home-instead-hammersmith tools.

(198 words)

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