solidean

Minimal-ish example of using Solidean to iteratively subtract from a mesh with physics integration.

17
1
69% credibility
Found Feb 17, 2026 at 16 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
C++
AI Summary

A Godot plugin that enables precise boolean operations like union, intersection, and difference on 3D meshes using the Solidean library.

How It Works

1
🕵️ Discover the Tool

You find a handy helper that lets you perfectly blend and shape 3D objects in your creative projects without messy edges.

2
📥 Get the Ready Example

Download the pre-made version from the website so you can start playing right away.

3
Add to Your Scene

Place the helper into your 3D workspace alongside your shapes.

4
Choose Shapes to Combine

Pick two 3D objects, decide if you want to merge, cut, or overlap them, and let the magic happen.

5
▶️ See the Perfect Result

Watch as your shapes fuse together cleanly, with smooth surfaces and exact details every time.

🎉 Create Amazing Models

Now your 3D designs are precise and glitch-free, ready for games, animations, or prints!

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Star Growth

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AI-Generated Review

What is solidean-hello-godot?

This C++ repo is a minimal-ish hello-world example for Solidean integration in Godot, letting you iteratively subtract spheres or other shapes from meshes using precise boolean ops like difference and union. It handles import/export between Godot MeshInstance3D nodes and Solidean, updating physics bodies on static and rigid meshes in real-time. Developers get prebuilt binaries to skip compilation, plus timings to benchmark the pipeline.

Why is it gaining traction?

Solidean's exact arithmetic delivers watertight booleans without float glitches, crushing Godot's CSG for complex iterative mesh subtraction. Caching and transform deltas keep ops fast even with moving tools, while physics integration auto-syncs collision shapes. The exposed timings hook perf-obsessed devs, showing Solidean as the bottleneck-free core.

Who should use this?

Godot devs crafting destructible environments, like bullet-hole meshes or procedural caves with physics debris. C++ GDExtension hackers needing a blueprint for binding math-heavy libs. Prototype teams evaluating Solidean for production games before full commitment.

Verdict

Worth forking as a Godot-Solidean starter despite 16 stars and 0.7% credibility score -- prebuilts and demo scene make it instantly playable. Maturity lags on cross-platform docs, but nails the minimal physics+mesh workflow.

(178 words)

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