solidean / solidean-hello-godot
PublicMinimal-ish example of using Solidean to iteratively subtract from a mesh with physics integration.
A Godot plugin that enables precise boolean operations like union, intersection, and difference on 3D meshes using the Solidean library.
How It Works
You find a handy helper that lets you perfectly blend and shape 3D objects in your creative projects without messy edges.
Download the pre-made version from the website so you can start playing right away.
Place the helper into your 3D workspace alongside your shapes.
Pick two 3D objects, decide if you want to merge, cut, or overlap them, and let the magic happen.
Watch as your shapes fuse together cleanly, with smooth surfaces and exact details every time.
Now your 3D designs are precise and glitch-free, ready for games, animations, or prints!
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