sinanata / unity-mesh-fracture
PublicDrop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.
A drop-in tool for Unity that shatters 3D objects into realistic fragments with optional bouncing physics, trails, and fade effects for game destruction scenes.
How It Works
You spot a fun demo where everyday objects shatter into realistic flying chunks and think, 'I want that explosive fun in my game!'
Download the simple folder and drop it right into your game project – it fits perfectly without any hassle.
Point it at your 3D models like crates, rocks, or characters so they're ready to burst apart on command.
Click or hit space on an object and gasp as it explodes into tumbling pieces that bounce, trail, and fade away beautifully.
Play with piece count, blast strength, and glow trails to make the destruction feel just right for your adventure.
Now every smash in your game looks cinematic and alive, wowing players with satisfying chaos.
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