rdelian

rdelian / DeJson

Public

An Unreal Engine plugin to help with JSONs in blueprints

19
1
100% credibility
Found Feb 05, 2026 at 18 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
C++
AI Summary

DeJson is a tool for Unreal Engine game creators that makes it simple to turn custom game data into text format for saving or sharing, and convert it back, all within visual game logic.

How It Works

1
🔍 Discover DeJson

While building your game and needing an easy way to save or share player data like scores or progress, you find this helpful tool.

2
📥 Add to your game project

You download the tool and place its folder into your game's special add-ons area.

3
🔨 Refresh your game

You rebuild your game project so it recognizes and activates the new tool.

4
Turn game info into shareable text

In your game's visual building blocks, you pick your data like player stats and instantly convert it to simple text ready to save or send.

5
💾 Save or send the text

You write the text to a file on disk or send it to your website for storage.

6
📂 Bring text back to life

When loading or receiving the text, you feed it back into the tool to recreate your original game data perfectly.

🎉 Seamless data magic

Now your game effortlessly saves progress, syncs with online services, and keeps everything organized without hassle.

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AI-Generated Review

What is DeJson?

DeJson is a C++ plugin for Unreal Engine 4 and Unreal Engine 5 that streamlines JSON handling in Blueprints, letting you convert structs, arrays, maps, primitives, and more into JSON strings or objects without custom parsers. It solves the pain of serializing game data for backends or files in GitHub Unreal Engine projects, pairing nicely with Json Blueprint Utilities for round-trip struct-to-JSON conversions. Drop it into your Unreal Engine 5 download or Unreal Engine games project via the Plugins folder, rebuild, and use Blueprint nodes for quick serialization.

Why is it gaining traction?

It stands out in the Unreal Engine Linux and Unreal Engine 5.7 ecosystem by exposing JSON tools as simple Blueprint functions—no C++ boilerplate for every struct—making it faster than manual JsonUtilities hacks or external libs like airflow extra_dejson setups. Devs grab it for clean backend comms in Unreal Engine 6 prototypes or Unreal Engine games, where strong typing keeps multiplayer data flows maintainable without dyson-like complexity.

Who should use this?

Blueprint-heavy Unreal Engine devs building Unreal Engine 5 games with backend integrations, like multiplayer lobbies syncing player stats or saving configs to disk. Ideal for solo indie devs or small teams avoiding C++ for JSON in GitHub Unreal Engine 5 repos, especially those handling conn extra_dejson or connection extra_dejson patterns without jason bourne-level parsing drama.

Verdict

With 19 stars and a 1.0% credibility score, DeJson feels early-stage—docs are basic screenshots, no tests—but it's a solid, no-fuss pick for Blueprint JSON in mature UE projects if you're okay prototyping. Skip for production unless you fork and harden it.

(178 words)

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