jure

jure / webphysics

Public

WebGPU physics engine based on the AVBD solver

98
1
100% credibility
Found Apr 09, 2026 at 98 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
TypeScript
AI Summary

WebPhysics is a browser-based physics simulator showcasing advanced rigid-body and soft-body interactions with demos like collapsing stacks, ragdoll chaos, and flexible cloths.

How It Works

1
🔍 Discover WebPhysics

You stumble upon this fun physics playground on GitHub and click the live demo link.

2
🌟 Watch objects tumble realistically

Drops, stacks, ragdolls, and bridges behave just like in real life, powered by cutting-edge web tech.

3
🎮 Play with demo scenes

Switch between ragdoll avalanches, cloth boxes, or domino chains to see physics magic in action.

4
Run it on your computer
🚀
Quick start

Everything runs in your browser instantly.

🔧
Customize

Adjust scenes or add your own objects for endless fun.

5
📱 Share your creations

Record videos or screenshots of wild physics experiments to show friends.

🎉 Master realistic simulations

You've got a powerful physics world at your fingertips for games, demos, or just pure joy.

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Star Growth

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AI-Generated Review

What is webphysics?

Webphysics is a TypeScript WebGPU physics engine delivering rigid-body and soft-body simulations directly in the browser, powered by the cutting-edge AVBD solver from a recent SIGGRAPH paper. It handles collisions, joints, springs, and stacks of thousands of objects with GPU acceleration, paired with a Three.js renderer for smooth visuals—check the live demo at jure.github.io/webphysics/. Developers get realtime webgpu physics simulation without native backends or WASM overhead.

Why is it gaining traction?

In a sea of CPU-bound physics libs, webphysics stands out with its pure WebGPU pipeline, crushing github webgpu samples in scale for demos like ragdoll avalanches and cloth boxes at 60fps. The AVBD solver brings paper-grade stability to stacks and bridges, while conversational WebGPU GitHub tweaks make it tweakable for custom sims. Pair it with threejs webgpu github setups for instant high-fidelity prototypes.

Who should use this?

Game devs prototyping browser-based 3D physics puzzles or destructible environments, where CPU sims choke on 10k+ bodies. Visualization engineers simulating realtime whisper webgpu github flows or webgpu physics engine chains in interactive dashboards. WebGPU native github io tinkerers chasing Dawn-like perf without C++ bindings.

Verdict

Grab it for bleeding-edge WebGPU physics simulation experiments—98 stars and 1.0% credibility score scream early alpha, with Chrome-only support and no plug-and-play API yet. Solid docs and regression tests hint at growing maturity; watch for broader browser adoption.

(198 words)

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