heartsArsonist

智能配窝

18
2
69% credibility
Found May 22, 2026 at 18 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
JavaScript
AI Summary

This is a breeding assistant tool for the Chinese game Rock Kingdom (洛克王国). It helps players optimally arrange their creature breeding nests by automatically calculating which male creatures should breed with which females. The tool ensures every female creature can successfully breed, prevents male creatures from being wasted, and prioritizes special 'unique dependency' pairs where a female can only breed with one specific male. Players can visualize their breeding layout on a 7×7 grid, drag to adjust positions, and export the plan as an image. Everything runs locally in the browser with no server needed.

How It Works

1
🎮 You want to breed your creatures efficiently

You've been playing Rock Kingdom and need to breed multiple creatures at once, but manually figuring out which males go where is confusing.

2
🥚 You set up your breeding spots

You tell the tool how many breeding nests you have available (up to 10), and it automatically reserves at least one spot for a male.

3
🌸 You choose your female creatures

You select which female creatures you want to breed, specifying how many of each type you have.

4
♂️ You add your male creatures

You enter your male creature inventory, telling the tool how many of each type you own.

5
The tool calculates the perfect plan

With one click, the assistant analyzes all your creatures and finds the optimal male assignments, making sure every female can breed and no male is wasted.

6
🗺️ You see where to place each creature

A visual map appears showing a 7×7 grid with all your creatures positioned. You can drag and drop to adjust positions if needed.

📸 You save and share your breeding plan

You export a picture of your layout to share with friends or keep for reference, and your breeding operation is ready to go!

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Star Growth

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AI-Generated Review

What is rocokingdom_egg?

This is a browser-based breeding optimizer for a creature-collection game. You input your female pets, your available male inventory, and how many nests you have; the tool spits out an optimal breeding plan in seconds. It handles the math that normally takes 10-30 minutes of manual calculation: which males to assign, which females get covered, and how to avoid leaving males with nothing to do. The interface includes a draggable 7x7 grid visualization so you can see and tweak nest placements, with Manhattan distance constraints automatically enforced. Everything runs client-side with no server required.

Why is it gaining traction?

The algorithm is smarter than a simple greedy approach. It prioritizes "unique dependencies" (females that can only breed with one specific male) before filling remaining slots, then uses Hall's condition to prune any males that would sit idle. This means zero wasted breeding slots and no accidentally breaking exclusive pairings. The visual grid is a genuine usability win -- most breeding tools are spreadsheets or text lists, not an interactive map you can drag pieces around on. The shiny breeding mode and config import/export add real workflow value for players managing large collections.

Who should use this?

Competitive breeders who want to maximize offspring output without manual trial-and-error. Players running multiple breeding farms or managing rare trait propagation. Anyone who has ever spent 20 minutes sketching out nest assignments on paper only to realize they left one male with nothing to do.

Verdict

A genuinely useful niche tool with a well-thought-out algorithm and clean interface. The 0.7% credibility score and 18 stars reflect a small but active community -- this is not enterprise software, but it solves its problem thoroughly. If you play the game, the time savings alone justify bookmarking it. Just don't expect polished documentation or community support channels -- this is a solo project with a B站 video tutorial as the main docs.

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