harlleybastos

🌾 Building "Colheita Feliz" (Happy Harvest) from scratch in C++ with SDL2 — no engine, no AI. A classic Brazilian farming game (Orkut era) recreated line by line. Full video series on YouTube (in Portuguese): youtube.com/@harlleybastos

10
0
100% credibility
Found Mar 26, 2026 at 10 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
C++
AI Summary

An educational from-scratch recreation in C++ of the classic Brazilian social media farming game Colheita Feliz, shared via a YouTube tutorial series with isometric farm grid interaction.

How It Works

1
👀 Discover the project

You stumble upon a YouTube series recreating a beloved old Brazilian farm game called Happy Harvest, built from scratch to teach game making.

2
📺 Watch the fun videos

You enjoy the Portuguese video lessons where the creator explains every part of building the game step by step.

3
🛠️ Prepare your computer

Following the easy picture guide, you get the free tools ready on your Windows computer to build the game yourself.

4
Build your game

You follow simple instructions to turn the files into a playable game that pops up on your screen.

5
▶️ Start playing

A window opens showing your isometric farm grid with plots you can hover over and click on.

6
🌾 Farm and interact

Mouse around the diamond-shaped plots to see them light up, click to check empty spots or future plants, feeling like the classic game.

😊 Happy harvest achieved

You've created and are enjoying your own version of the nostalgic farm game, ready for more features from future videos.

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Star Growth

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AI-Generated Review

What is colheita-feliz-cpp?

Colheita-feliz-cpp recreates Colheita Feliz, a classic Brazilian farming game from the Orkut era, built entirely from scratch in C++ using SDL2—no engine or AI code. You get a playable isometric farm grid with 7x5 plots, where some start unlocked as empty land; hover to select tiles and click to interact, seeing visual states like planted crops or mature harvests. It's a hands-on demo for building a full farming sim, complete with windowed game loop at 60 FPS and mouse picking.

Why is it gaining traction?

This stands out for its episode-by-episode YouTube series in Portuguese, with GitHub branches matching each video, letting you follow the build from SDL2 setup to isometric rendering. Developers dig the raw, line-by-line approach to C++ game dev without shortcuts, plus assets ready for tweaking—ideal for building GitHub portfolio projects or learning low-level graphics. The Brazilian nostalgia hook pulls in retro fans experimenting with SDL2.

Who should use this?

C++ beginners tackling SDL2 for the first time, especially those building GitHub apps from scratch or a game dev portfolio. Brazilian developers nostalgic for Orkut-era classics, or hobbyists prototyping farming sims with isometric views and tile interactions. Skip if you need polished multiplayer or mobile ports.

Verdict

At 10 stars and 1.0% credibility score, it's an early prototype—great docs via videos and branches, but lacks polish like animations or saves. Worth cloning if you're building C++ skills or a smart GitHub footprint; follow the series for real value.

(178 words)

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