fullptr

fullptr / imrefl

Public

An ImGui library using C++26 reflection to generate windows to easily display structs

128
2
100% credibility
Found Feb 12, 2026 at 52 stars 2x -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
C++
AI Summary

ImRefl is a single-header C++ library that automatically creates interactive ImGui panels for viewing and editing data structures like player stats using experimental language features.

How It Works

1
🔍 Discover ImRefl

While looking for an easy way to create interactive panels for tweaking game character details in your app's window, you find this simple tool.

2
📥 Add the helper file

Save the single imrefl file into your project's folder alongside your other app files.

3
✏️ Describe your data

In your app, define things like a player's name, health, level, and weapon, adding notes to make some fields sliders or hidden.

4
Link it to your window

Add one short line in your window code to show the player's info as editable controls – no extra setup needed!

5
🚀 Run your app

Start your app, open the debug window, and instantly see drag sliders, dropdowns, and inputs for all your data fields.

6
🎮 Tweak live

Drag the level slider to test new values, change weapons from a list, or edit text fields and watch changes happen right away.

Debug effortlessly

Now you can quickly experiment with different setups in your app, making development faster and more fun.

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Star Growth

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AI-Generated Review

What is imrefl?

ImRefl is a C++ library that leverages C++26 reflection to auto-generate editable ImGui windows for any struct. Pass your struct to a single ImRefl::Input call inside an ImGui frame, and it renders fields as inputs, sliders, checkboxes, or combos—no manual widget code or setup. It handles arithmetic types, enums, strings, pairs, plus annotations to ignore fields, make them readonly, or apply sliders with min/max limits.

Why is it gaining traction?

Unlike macro-cluttered Dear ImGui libraries or hand-rolled property grids, ImRefl delivers zero-boilerplate UIs at compile time, making it a fresh hook for C++ imgui library users. Developers dig the instant debug views without sacrificing type safety, standing out in a sea of github imgui cheat menu clones. As C++26 reflection lands in more compilers, this imgui component library could redefine quick prototyping.

Who should use this?

C++ game developers wiring up runtime debug consoles or editors with ImGui. Tooling folks building struct inspectors for simulations or configs. Early adopters chasing C++26 imgui github demos without the tedium of custom imgui net or node editors.

Verdict

Intriguing imreflect bet on future-proof ImGui C++ integration, but 16 stars and 1.0% credibility scream experiment—not ready for real projects amid sparse docs and niche compiler needs. Track it for post-C++26 stdlib support; for now, grab a battle-tested imgui library download.

(178 words)

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