cortiz2894

An anime/cel-shaded water scene built with Next.js, Three.js, and React Three Fiber. This repository showcases a real-time stylized water system inspired by Blender's Dynamic Paint workflow, recreated entirely in WebGL using custom GLSL shaders.

11
2
100% credibility
Found Mar 14, 2026 at 11 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
TypeScript
AI Summary

An interactive web demo featuring anime-style water with realistic ripples, waves, sparkles, and object interactions.

How It Works

1
🔍 Discover the Water Demo

You stumble upon a cool online showcase of shimmering anime-style water while browsing creative projects.

2
🌐 Visit the Page

You click the link and the page loads with a beautiful 3D water surface gently waving under soft lights.

3
Watch the Magic Unfold

A floating sphere bobs on the water, sending out sparkling ripples and waves that feel alive and responsive.

4
🎛️ Play with Controls

You open the side panel to tweak colors, speeds, lighting, and camera angles to make the water your own.

5
📁 Add Your Own Model

Click the import button to drop in a 3D model from your files, and watch it interact with the water surface.

6
💦 See Ripples and Waves React

Your model dips in, creating custom splashes, foam lines, and spreading rings that dance across the water.

🎉 Enjoy Your Custom Scene

Sit back as your personalized watery wonderland glows with anime sparkle, ready to screenshot or share.

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Star Growth

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AI-Generated Review

What is water-anime-shader?

This repo delivers a real-time anime style water shader in the browser, built with Next.js, Three.js, and React Three Fiber. Drop spheres, feathers, or your own GLB models into cel-shaded water that ripples, splashes, and intersects dynamically—inspired by Blender's Dynamic Paint workflow but entirely in custom GLSL shaders. Developers get an interactive playground to tweak waves, caustics, sparkles, and object physics via live controls.

Why is it gaining traction?

It nails anime water shader effects like Unity or Godot addons without engine lock-in, running smoothly at 60fps with object-driven ripples and depth-based foam. The hook is instant interactivity: load GLB files, toggle grid/water modes, and dial in parameters—perfect for prototyping stylized water that feels hand-painted yet physics-real. Stands out for web devs chasing that Blender 4 anime water shader vibe in React apps.

Who should use this?

R3F devs building immersive web games or product demos needing quick anime/cel-shaded water. Frontend teams prototyping dynamic scenes with object splashes, like virtual aquariums or interactive art. Avoid if you're locked into Unity/Godot anime water shaders—fork this for web-first experiments.

Verdict

Grab it for inspiration or as a shader playground; the demo wows with real-time effects despite low maturity (11 stars, 1.0% credibility). Solid base to extend, but expect tweaks for production—docs are minimal, no tests.

(198 words)

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