bilawalsidhu

See-through-walls multiplayer AR built on MultiSet VPS. Use smartphones and rayban glasses to "see" tracked entities through walls.

47
15
100% credibility
Found Apr 30, 2026 at 47 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
Swift
AI Summary

Companion iOS app for Meta Ray-Ban glasses enabling multiplayer AR position tracking with wall-penetrating skeleton avatars using shared visual maps.

How It Works

1
👀 Discover the magic

You watch a fun video of friends playing AR tag where they see each other's glowing skeletons through real walls using phone cameras.

2
🗺️ Grab your map

Sign up at the website to get a free scanned map code of your play space so everyone shares the same layout.

3
📱 Set up on iPhone

Build and install the simple companion app on the iPhone paired with your Ray-Ban glasses.

4
🕶️ Pair your glasses

Connect the smart glasses through the Meta app, enter the map code, and pick the multiplayer game.

5
🎮 Join the fun

Tap to find the host phone, start the live camera feed, and point around to lock your position.

6
📡 Share your spot

Your glasses send your live position 20 times a second so friends see your avatar moving perfectly.

🎉 See through walls

Walk behind a wall and your skeleton glows on their screen—play AR hide-and-seek anywhere!

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Star Growth

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AI-Generated Review

What is see-through-walls?

This Swift-based repo delivers a multiplayer AR demo where smartphones or Ray-Ban glasses let you see tracked entities through walls, like real-world wall hacks. Using MultiSet VPS for shared mapping and localization, players localize in a pre-scanned space and share poses over local WiFi, rendering friends as 3D avatars or glowing skeletons when occluded. It's built as a Unity SDK sample with an iOS companion for Ray-Ban integration, solving precise shared AR positioning without beacons.

Why is it gaining traction?

It nails "see through walls" multiplayer AR on consumer hardware—no custom beacons or beacons needed, just phones and optional Ray-Ban glasses for hands-free tracking. The VPS-powered localization and skeleton occlusion stand out versus basic ARKit/ARCore multiplayer, delivering glitch-free entity visibility through real walls. Devs dig the ready-to-run phone-to-phone or glasses-to-phone flows over WiFi, perfect for quick spatial prototypes.

Who should use this?

Unity AR devs building multiplayer games or apps needing see-through-walls entity tracking, like tactical team sims or indoor navigation. iOS devs targeting Ray-Ban Meta glasses for wearable AR clients, or anyone prototyping VPS-based shared spaces with MultiSet. Skip if you're not into Unity or pre-mapped environments.

Verdict

Grab it for AR multiplayer experiments—solid demo with clear setup docs despite 47 stars and 1.0% credibility signaling early maturity. Polish credentials and maps first; it's more proof-of-concept than production-ready.

(187 words)

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