A plugin for the Godot game engine that supports playing back complex vertex animations created with the OpenVAT Blender tool, including efficient instanced rendering for many animated objects.
How It Works
You're making a game and want hundreds of smooth, wiggly characters moving without slowing everything down, so you find this handy tool for bringing baked animations to life.
Download the tool's folder and drop it into your game project, then turn it on in the settings so it's ready to use.
Use a special Blender add-on to capture your 3D model's wiggles and turns into special image files, then bring those files into your game project and prepare the model with a magic effect.
Drag the new 'animated group' piece into your game scene, like placing Lego blocks for many copies of your model.
Point it to your animation files, choose how many copies you want, and tweak options like random starts for natural variety.
Hit play and see tons of your animated models moving smoothly together, each with their own flair, making your game feel alive and fast.
Now your game has efficient, beautiful crowd scenes or effects that run great even on weaker computers, ready for players to enjoy.
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