Unity example script for casting a grid of rays in a scene to detect and visualize intersections with objects, including hit positions and surface normals.
How It Works
You stumble upon a helpful video showing how to quickly check if game objects are hit by invisible lines in your Unity scene.
You copy the simple files into your Unity game folder so they're ready to use.
You create an empty spot in your game world and attach the ready-made checker to it.
You pick special visual files that show exact hit spots and surface directions for the best results.
You point the checker toward your game objects and press play to see it in action.
Blue lines shoot out, landing on green dots with yellow arrows showing exact surfaces – now your game knows what's touched perfectly!
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