A multi-layered dual-grid system using a stack of TileMapLayer nodes and efficient bitwise neighbor checks.
Godot demonstration of a dual-grid system for auto-tiling across stacked tile layers, with a playable build for hands-on experimentation.
How It Works
You stumble upon this fun project while searching for creative ways to build tile-based worlds in games.
Download the zipped game file from the builds folder to try it out right away on your computer.
Unzip the file and open the game, where you'll see simple controls in the top left corner.
Click and hold your mouse buttons to dig down or build up, placing different tiles like grass, sand, or water.
Watch in amazement as tiles from different layers blend together perfectly, creating smooth connections without gaps.
You've easily created a stunning, interconnected tile landscape and can explore the ideas for your own creations.
Star Growth
Repurpose is a Pro feature
Generate ready-to-use prompts for X threads, LinkedIn posts, blog posts, YouTube scripts, and more -- with full repo context baked in.
Unlock RepurposeSimilar repos coming soon.