PudinKiller

Unity editor texture lab for VFX artists: contrast, gradients, masks, packed channels, and batch texture edits.

18
1
100% credibility
Found May 28, 2026 at 19 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
C#
AI Summary

VFX Texture Lab is a free, open-source tool for Unity 6+ that helps VFX artists make quick texture edits without leaving their engine. It lets users batch-process multiple textures through a stack of operations like contrast adjustment, gradient mapping, channel packing, thresholding, blur, dilation, and erosion. The tool provides real-time previews so artists can compare original and edited textures, supports both PNG and EXR output formats, and handles color space settings for both data textures and visible color textures. It's designed as a lightweight productivity tool for the small edits that happen constantly during VFX production, not as a replacement for full DCC tools like Substance Designer.

How It Works

1
🎨 Discovering VFX Texture Lab

A VFX artist hears about a free tool that lets them edit textures without leaving Unity, perfect for quick mask adjustments and color ramps.

2
📦 Installing the tool

The artist adds the tool to Unity using the built-in package manager, getting everything set up in minutes.

3
🖼️ Loading their textures

They drag their grayscale masks, noise textures, or dissolve maps into the tool's input list.

4
Building their edit stack

With a few clicks, they stack operations like Contrast, Gradient Mapper, or Threshold to transform their textures exactly how they want.

5
Previewing the results
Looks perfect

The artist is happy with the result and moves forward with processing

🔄
Needs adjustment

The artist tweaks the settings and previews again until satisfied

6
⚙️ Choosing output settings

They pick whether they want simple PNG files or high-precision EXR files, and set the right color space for their texture type.

🎉 Processing all textures at once

With one click, all their textures are transformed and saved, ready to use immediately in their VFX effects.

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Star Growth

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AI-Generated Review

What is VFXTextureLab?

VFXTextureLab is a Unity editor extension that lets VFX artists batch-edit textures without leaving the engine. It handles the small, frequent texture tasks that normally interrupt workflow: pushing mask contrast, remapping grayscale into color ramps, packing channels, thresholding masks, and cleaning up dissolve or smoke textures. The tool runs inside the Unity editor window and processes textures through a stack of operations you can preview in real-time. It supports PNG and EXR output with options for data linear or color sRGB color spaces.

Why is it gaining traction?

The tool fills a gap between "too small to open Photoshop" and "I need this in Substance Designer." VFX artists often need quick mask adjustments during iteration, and context-switching to external tools kills momentum. VFXTextureLab keeps you in Unity while handling operations like contrast pushing around an adjustable origin, HSV curve-based gradient mapping, and channel packing for RGBA masks. The batch processing mode processes multiple textures with the same operation stack, which is useful for maintaining consistency across VFX texture sets.

Who should use this?

VFX artists working inside Unity who need fast texture cleanup without leaving the editor. Technical artists building mask workflows or maintaining packed channel textures. Studios using Unity for VFX production where artists need to iterate quickly on dissolve masks, smoke textures, flow maps, and color ramps. Not suitable for GPU-intensive operations or production-quality texture authoring that requires Substance Designer or Photoshop.

Verdict

VFXTextureLab solves a real workflow problem with a focused feature set. The documentation is thorough and the operation stack covers common VFX texture tasks. However, the project has only 18 stars and appears early-stage, with CPU-based processing as a known limitation. The 1.0% credibility score reflects this maturity level. Worth trying as a workflow accelerator if you are already working in Unity 6+, but evaluate carefully before committing to it for critical production pipelines.

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