PudinKiller / VFXTextureLab
PublicUnity editor texture lab for VFX artists: contrast, gradients, masks, packed channels, and batch texture edits.
VFX Texture Lab is a free, open-source tool for Unity 6+ that helps VFX artists make quick texture edits without leaving their engine. It lets users batch-process multiple textures through a stack of operations like contrast adjustment, gradient mapping, channel packing, thresholding, blur, dilation, and erosion. The tool provides real-time previews so artists can compare original and edited textures, supports both PNG and EXR output formats, and handles color space settings for both data textures and visible color textures. It's designed as a lightweight productivity tool for the small edits that happen constantly during VFX production, not as a replacement for full DCC tools like Substance Designer.
How It Works
A VFX artist hears about a free tool that lets them edit textures without leaving Unity, perfect for quick mask adjustments and color ramps.
The artist adds the tool to Unity using the built-in package manager, getting everything set up in minutes.
They drag their grayscale masks, noise textures, or dissolve maps into the tool's input list.
With a few clicks, they stack operations like Contrast, Gradient Mapper, or Threshold to transform their textures exactly how they want.
The artist is happy with the result and moves forward with processing
The artist tweaks the settings and previews again until satisfied
They pick whether they want simple PNG files or high-precision EXR files, and set the right color space for their texture type.
With one click, all their textures are transformed and saved, ready to use immediately in their VFX effects.
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