Kekko16004

Possibility to decide when to have Unity compile, avoiding blocking the main thread at the slightest change

21
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100% credibility
Found Mar 16, 2026 at 21 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
C#
AI Summary

UnityFastCompiler is a lightweight Unity Editor extension that disables automatic script recompilation on save, enabling manual control via a toolbar button or hotkey to maintain focus in medium to large projects.

How It Works

1
🔍 Hear about the fix

You're frustrated because Unity freezes every time you save your scripts, and you discover a simple tool to take control back.

2
📥 Grab the helper files

Download two small files and drop them into a folder in your Unity project called Editor.

3
⚙️ Quiet the auto-save nag

Go to Unity's preferences and turn off automatic refreshing so it stops compiling without your say-so.

4
Switch to manual power

Use the menu to turn on manual mode – now a handy toolbar button appears for when you want to compile.

5
⌨️ Compile when ready

Press the button or F5 on your keyboard anytime you choose, and watch it refresh smoothly without interruptions.

🎉 Workflow bliss achieved

Dive deep into your project without constant freezes, staying focused and loving every productive minute.

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AI-Generated Review

What is UnityFastCompiler?

UnityFastCompiler is a C# Editor extension for Unity that gives you the possibility to decide when to compile, avoiding blocking the main thread at the slightest change in scripts. Instead of Unity's default auto-recompile on every save—which freezes your workflow in medium or large projects—you toggle manual mode and trigger compiles via a toolbar button or F5 hotkey. It handles scene saves, play mode transitions, and builds seamlessly, keeping your focus intact.

Why is it gaining traction?

It stands out by killing Unity's disruptive auto-refresh without complex setup: just drop it in Assets/Editor, disable Auto Refresh in preferences, and go. Developers notice the hook immediately—zero interruptions during rapid C# edits, with a visible toolbar toggle for manual compiles. Unlike bloated alternatives, it's lightweight and integrates directly into your daily Unity toolbar.

Who should use this?

Unity C# developers on medium-to-large projects who lose hours to constant recompiles while tweaking scripts or prefabs. Ideal for solo devs or small teams iterating in the Editor, especially those disabling domain reloads for faster playtesting. Skip if your projects are tiny or you prefer Unity's defaults.

Verdict

Try it if recompiles kill your flow—it's a niche fix that delivers real productivity in seconds, despite 19 stars and a 1.0% credibility score signaling low maturity and minimal testing. Solid docs make it low-risk to eval, but watch for edge cases in complex builds.

(178 words)

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