JohannHotzel / unified-solver
PublicA unified particle solver for Unity — water, gas, cloth, ropes, soft- and rigidbodies in one compute kernel.
A Unity package implementing a GPU particle physics simulator for cloth, ropes, deformable solids, and collisions with world objects.
How It Works
You find a handy Unity add-on that lets you create realistic flapping cloths, dangling ropes, and squishy cubes that bounce and collide naturally.
Download the package and place the folder into your Unity project so it's ready to use.
Create a central object in your scene that handles all the physics calculations behind the scenes.
Pick a cloth sheet or stack of cubes, adjust size and softness, and watch it come to life with connected particles.
Attach simple viewers to see colorful particles as spheres and stretching links between them.
Hit the play button to see your cloth drape over objects, ropes swing, or cubes deform and recover smoothly.
Your game now has amazing, realistic physics effects that make everything feel alive and interactive.
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