Italink / UnrealClientProtocol
PublicLightweight UE5 plugin that exposes Unreal Engine's reflection system over TCP+JSON — let AI agents call UFunctions, read/write UProperties, and inspect any UObject in a running editor, zero engine modification required.
UnrealClientProtocol is a plugin for Unreal Engine that allows AI agents to discover objects, call functions, read and write properties, and introspect metadata in the editor via a simple communication protocol.
How It Works
You hear about a tool that lets AI assistants reach into your game world in Unreal Engine and make changes for you.
Simply copy the folder into your game's special plugins area and feel it integrate smoothly.
Close and reopen your game editor, and it starts listening quietly in the background.
Run a simple test command from the included helper script, and see a list of worlds appear – everything's connected!
Copy the special guide folder to your AI tool's skills spot, so it learns how to talk to your game editor.
Chat with your AI like 'scale all cubes by twice' or 'set sunlight to evening', and it understands right away.
Your game scene updates perfectly just as you asked, with undo support, and your AI becomes your creative partner.
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