Glade-tool

Connect any MCP-compatible AI client (Claude Code, Cursor) to your Unity Editor. 222+ granular tools, a full Unity-aware system prompt, game design document project context, script semantic search, and skill calibration - all free and local.

39
3
100% credibility
Found Apr 15, 2026 at 22 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
C#
AI Summary

GladeKit MCP bridges AI coding assistants to the Unity Editor with 230+ granular tools for building scenes, animations, physics, UI, and assets through natural chat.

How It Works

1
🔍 Discover the Unity AI Helper

You find a free tool that lets AI assistants like your coding buddy build Unity scenes by chatting.

2
📦 Add the Helper to Unity

In Unity, you easily add the helper package from a web link, and it starts listening quietly in the background.

3
đź”— Link Your AI Buddy

You tell your AI coding tool (like Cursor or Claude) to connect to Unity with a simple settings paste—no accounts needed.

4
đź’¬ Chat and Build Magic

You describe what you want, like 'make a red cube jump,' and your AI instantly creates it right in your Unity scene.

5
🎮 Tweak and Expand

Keep chatting to add lights, animations, sounds, or physics—your game grows step by step without manual dragging.

✨ Your Game Comes Alive

In minutes, you have a working scene with characters moving, effects sparkling, and everything feeling real and fun.

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Star Growth

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AI-Generated Review

What is glade-mcp-unity?

This C# Unity package and Python MCP server lets you connect any MCP-compatible AI client—like Claude Code, Cursor, or Windsurf—directly to your Unity Editor. It exposes 222+ granular tools for scene manipulation, script creation, animation setup, physics tweaks, and more, plus semantic script search and a Unity-aware system prompt that pulls in your GLADE.md game design doc. Install via git URL in Package Manager, add a one-line MCP config to your AI tool, and suddenly AI can edit your project like a pro assistant—no manual file juggling.

Why is it gaining traction?

Unlike basic alternatives with ~40 coarse tools, it packs 222+ specialized ones across 15 categories, auto-detects your render pipeline and input system for precise guidance, and adapts to your skill level. Free core runs local (add OPENAI_API_KEY for semantic search), with optional cloud RAG for Unity docs. Devs love the quick setup—like connecting GitHub to VSCode or Claude—and meta-tools like get_relevant_tools that surface the right ones for blend trees or NavMesh without overwhelming lists.

Who should use this?

Unity game devs prototyping mechanics, solo indies building animators or UIs with AI help, or teams integrating Cursor/Claude into workflows. Ideal if you're tired of copy-pasting AI code into the editor or debugging hallucinations—perfect for "add a locomotion blend tree" or "fix this material in URP."

Verdict

Grab it if you're on Unity 6000+ with AI Gateway or Cursor—docs and tests are solid for an MIT project, despite 22 stars and 1.0% credibility signaling early days. Promising for AI-accelerated Unity work, but watch for bridge stability in complex scenes.

(198 words)

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