FelixWindisch / LoDOfGaussians
PublicOfficial Code release for the SIGGRAPH 2026 paper "A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction"
Official implementation for training and rendering ultra-large 3D Gaussian Splatting scenes using out-of-core streaming and hierarchical level-of-detail on consumer GPUs.
How It Works
Collect pictures of a large real-world scene from different angles to capture every detail.
Arrange photos with camera positions into simple folders so the tool understands the viewpoints.
Install easy-to-use software packages to get your computer ready for creating 3D magic.
Compile quick tools that group and structure your scene data efficiently.
Hit start and watch as the tool builds a detailed 3D version of your scene step by step.
Refine details and create smart layers for smooth zooming across huge scenes.
Fly through your massive, lifelike 3D reconstruction with flawless speed and clarity.
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