CyberKomodo

DualSense controller integration for Unity with support for USB and Bluetooth.

44
0
100% credibility
Found May 12, 2026 at 44 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
C#
AI Summary

A drop-in enhancement for PlayStation 5 DualSense controllers in Unity games, adding wireless support and features like adaptive triggers, lights, and rumble.

How It Works

1
🕹️ Discover better controller support

While making your game, you learn about this handy tool that makes PlayStation 5 controllers work even better, especially over wireless.

2
📦 Add it to your game project

You easily bring this tool into your game-making software with a quick copy-paste link, no hassle.

3
🔗 Connect your controller

Plug in or pair your PS5 controller wirelessly, and it recognizes all buttons, sticks, and sensors right away.

4
🌈 Light up the controller

Choose fun colors for the lightbar and player lights so each gamer sees their own glow.

5
🔥 Feel the action

Make the triggers resist like real weapons, vibrate intensely, or rumble to match the game's excitement.

Game feels alive

Your game now delivers immersive controller magic, making playtime thrilling for everyone.

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AI-Generated Review

What is CyberKomodo.DualSense?

This C# package delivers drop-in DualSense controller integration for Unity's Input System, supporting USB and full Bluetooth on PC. It solves Unity's limited native support by enabling output features like adaptive triggers, RGB lightbar colors, player LEDs, and rumble over Bluetooth—perfect for DualSense controller PS5 PC setups. Install via git URL in Package Manager and cast Gamepad.current to access methods for trigger effects, lights, and haptics.

Why is it gaining traction?

Unlike Unity's default DualSense handling, which restricts Bluetooth to inputs only, this adds bidirectional control for immersive feedback like weapon resistance or vibration on triggers. Developers notice the seamless compatibility with existing gamepad code plus extras like per-player lights, making github dualsense controller tools stand out for bluetooth DualSense controller PC projects. It's battle-tested in a Steam game, drawing interest despite modest 44 stars.

Who should use this?

Unity game devs building PC titles with PS5 controllers, especially those needing advanced haptics for shooters or racers—think adaptive triggers for DualSense controller PS5 stick drift fixes or verbinden tests. Ideal for indie teams targeting DualSense controller test scenarios or github dualsense edge features without custom HID parsing.

Verdict

Grab it if you need Bluetooth outputs now—solid for Windows Unity 6000 projects—but watch for breaks on updates due to internal APIs. With 44 stars and 1.0% credibility score, it's early and incomplete (no touchpad or battery readouts), so pair with PRs for production.

(198 words)

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