An implementation of the Straight Skeleton algorithm for Unity in C#.
A library that computes straight skeletons from polygons to generate procedural roof meshes for 3D applications.
How It Works
You hear about a handy tool that turns simple building outlines into cool 3D roofs for your game maps.
Copy a special link into your creative workspace to bring the tool onboard easily.
Draw the outer edges of your building and any inner holes, like rooms or courtyards.
Hand your shape to the tool and it instantly creates a smart skeleton of lines that form the perfect roof structure.
Use the frame to automatically create a solid 3D roof surface with the right height and texture.
Your building now has a realistic, custom roof that fits perfectly, making your game scene come alive.
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