Adrien-Lucas

Turn messy collision layers and masks into presets that you can easily apply to your nodes.

76
1
100% credibility
Found Feb 18, 2026 at 48 stars -- GitGems finds repos before they trend. Get early access to the next one.
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AI Analysis
GDScript
AI Summary

A Godot 4 editor plugin that simplifies physics setup by letting users create and apply named presets for collision interactions directly in the inspector.

How It Works

1
🕹️ Building your game

You're creating a fun game in Godot but fiddling with how objects bump into each other feels messy and time-consuming.

2
🔍 Discover the helper tool

You find Collision Presets, a simple add-on that makes setting up object interactions a breeze with friendly names.

3
📥 Add it to your project

You download the tool and place it in your game's add-ons area, just like adding a new feature.

4
Switch it on

You go to your project settings and enable the tool with a quick toggle.

5
Create named groups

You define easy names like 'Player', 'Enemy', or 'Wall' for how objects should interact.

6
🎯 Assign to your objects

In the editor, you pick the right group name from a dropdown for each game object, and it sets everything up instantly.

7
▶️ Playtest your game

You run the game and watch objects collide perfectly, just as you imagined, without any confusion.

🎉 Smooth game physics

Now managing bumps and triggers is simple and fun, letting you focus on making your game awesome.

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Star Growth

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AI-Generated Review

What is godot-collision-presets?

This GDScript plugin for Godot 4 turns messy collision layers and masks into named presets you can easily apply to any CollisionObject node with a single click in the inspector. It solves the nightmare of manually juggling bitmasks across large 2D or 3D projects, where forgetting a layer leads to ghosts passing through walls. Users get a centralized database of presets like "Player" or "Enemy," plus a clean API for scripting runtime tweaks.

Why is it gaining traction?

Unlike Godot's built-in layer checkboxes, it adds inspector dropdowns, type-safe constants for autocomplete, and automatic runtime sync between layers and masks. Developers hook on the source-control-friendly metadata storage and project-wide defaults that auto-apply to new objects—no more fiddling. The generated constants and raycast helpers make physics queries readable and typo-proof.

Who should use this?

Godot game devs building physics sims, platformers, or multiplayer games with dozens of interactable objects. Solo prototypers tired of collision debugging, or small teams scaling messy layer setups. Ideal if you're applying collision presets repeatedly in scenes or scripts.

Verdict

Try it if Godot collision management feels error-prone—solid docs and easy install make it low-risk despite 22 stars and 1.0% credibility score signaling early maturity. No tests visible, so test in your project first.

(178 words)

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